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Making money with XNA
Microsoft has finally announced that premium members of the XNA Creators Club will be able to sell the games they have developed through the Xbox Live Marketplace.
As long as you have completed your Xbox 360 game, you send it to the Creators Club community to be peer reviewed and if successful could earn as much as 70% of the 200-800 Microsoft points selling price range (paid quarterly, in actual cash).
Graduation!!!
DHL Alumni beyond 1K
I am very pleased with my LinkedIn group surpassing the first thousand members. I also created a twin site on collectiveX and invited everybody. This would allow us to be more interactive and start posting thoughts and experiences. Redemption is only around 6% up until now.
Calling all XNA fans on LinkedIn
I just created a LinkedIn group for Microsoft’s XNA Game Studio professional and hobbyist developers, designers and artists worldwide. I am not ready yet to show my progress on this technology, but I wanted a way to connect to other fans to share, comment, and contribute to the creation of our game ideas.
Join me at:
http://www.linkedin.com/e/gis/127570/23C1ED40C5D4
The network is, of course, independent from Microsoft Corp.



I am an application development manager at DHL Express Italy. I hold an MBA from Warwick Business School, a BA(Hons) in International Business from the European School of Economics (in partnership with Nottingham Trent University)and a professional marketing diploma from the Univerisity of California at Berkeley.

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