Gabriel Knight 2.JPGFinishing Heavy Rain must be one of the greatest disappointments in terms of adventure gaming. Being a boy in the 90s, I still remember companies such as LucasArts and Sierra Entertainment creating pure storytelling masterpieces in an era when content mattered much more than looks. I still remember the atmosphere and sheer joy of playing Gabriel Knight 2: The Beast Within, in my opinion one of the best experiments trying to combine an adventure game with actual actors. I was hoping to get the same emotions from Heavy Rain and while I must say I enjoyed playing until the end, I am still wondering how Quantic Dream got away with so many holes in their story. Out of curiosity, I found that there are already many forums on this topic, to avoid spoilers I am not going to list the dozen of plot holes found. Let’s just say that it is very clear to distinguish actual players from Sony/Quantic Dream Public Relations employee masked as players. On one side we have people citing the inconsistencies and, on the other, we have people blaming users they do not have imagination, “that maybe this has happened to the character”, or “the two characters may have met before”, etc. Plot holes are there because the storytelling is poor, not because of lack of imagination. Jane Jensen would kick David Cage’s ass without even trying…

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