Andrea on March 7th, 2010

Finishing Heavy Rain must be one of the greatest disappointments in terms of adventure gaming. Being a boy in the 90s, I still remember companies such as LucasArts and Sierra Entertainment creating pure storytelling masterpieces in an era when content mattered much more than looks. I still remember the atmosphere and sheer joy of playing Gabriel Knight [...]

Continue reading about Heavy Rain washed away plot segments…

Guys in Europe, like me,  who have bought the Special Edition of this game, have had the “nice” surprise of not being able to download the official soundtrack. Furthermore, the Dynamic XMB theme, also downloadable with this copy, was already on sales on the PlayStation Store few weeks before the launch…
If you bought this version and were [...]

Continue reading about Heavy Rain SE (PS3): The Origami killer has drowned the Official Soundtrack…

Andrea on August 9th, 2009

Continue reading about Fake or real??

Andrea on January 8th, 2009

It has been argued that videogames are becoming “more of the same” with little creativity and only business profits in mind. XNA gives an opportunity to the “lone wolf” or a small group of friends to finally express something new with little profits but a lot of passion in mind. My question would be: “How [...]

Continue reading about Where do you get your ideas for a game?

Andrea on November 9th, 2008

Microsoft has released the latest version of its game development suite targeted to Xbox 360, Windows PC and Zune. C# 3.0 is now supported as well as several key functionalities that were badly needed by hobbyist developers such as “Trial mode” releases, “in-game invites” using the Xbox LIVE multi-player platform, and “1-click installation” of Windows games with automatic asset [...]

Continue reading about XNA Game Studio 3.0 has arrived!