Xbox 360

Andrea on November 9th, 2008

Microsoft has released the latest version of its game development suite targeted to Xbox 360, Windows PC and Zune. C# 3.0 is now supported as well as several key functionalities that were badly needed by hobbyist developers such as “Trial mode” releases, “in-game invites” using the Xbox LIVE multi-player platform, and “1-click installation” of Windows games with automatic asset [...]

Continue reading about XNA Game Studio 3.0 has arrived!
Andrea on July 25th, 2008

Microsoft has finally announced that premium members of the XNA Creators Club will be able to sell the games they have developed through the Xbox Live Marketplace. As long as you have completed your Xbox 360 game, you send it to the Creators Club community to be peer reviewed and if successful could earn as much as [...]

Continue reading about Making money with XNA

[lang_en]Microsoft has announced that with the upcoming Dashboard update (December, 4th), a new features called “Friends of friends” will be added. Basically you will be able to see the list of friends of your Xbox Live contacts (without leaving the Dashboard). As you can see from my snapshot you may choose to maintain your privacy [...]

Continue reading about [lang_en]Xbox 360 opens to social networking[/lang_en][lang_it]Xbox 360 si apre al social networking[/lang_it]
Andrea on November 11th, 2007

[lang_en]Gametrailers has posted a video comparing the two skateboarding games and a poll to let viewers decide which one is best. I must say that I have tried Skate for the last two weeks and as a former skater (with a broken wrist as of backside boardslide…) it is truly the most realistic experience to [...]

Continue reading about Skate (EA) VS Tony Hawk’s Proving Ground (Activision)